Something perhaps unique to this world is that the gods exist only in the abstract. They really are completely defined by their worshippers, in terms of how their influence is felt in the world. The gods themselves do not exist except as manifested through the powers of their followers.
While clerics and paladins sometimes have certain codes they need to follow to maintain their powers, beyond that there is no direct intervention of the gods. In a certain sense, one could almost say there were no gods at all, that the powers of the clerics and paladins came from within themselves, and it would not change anything at all in terms of the lack of interaction of the “gods” with the world.
Because of this, there can often be many distinct sects even within priesthoods. Because each priesthood is basically completely defined by those who follow it, there can never be any “official” ordained way to worship for many of the sects. So one may even find sects that worship the same deity at opposition to one another.
(Here's a badly formatted (at least in HTML) list of the deities - I will work on a seperate entry for each later) (To read this, first is the name of the deity, then the portfolio, then the alignment, then the list of domains, then a list of typical worshippers. (This was originally in a table in word - I'm going to put this up in better formatting later).
Bornikai Wisdom NG Good, Knowledge, Strength, War, Planning, Mind, Oracle Bards, monks, wizards, scholars
Brack Death, Disease NE Death, Destruction, Evil, War, Suffering, Madness, Pestilence Evil Necromancers, rogues, assassins
Drena Magic N Knowledge, Magic, Trickery, Spell Wizards, sorcerers, sages
Fizuli Mischief, Trickery CN Chaos, Luck, Trickery, Illusion, Celerity, Madness Rogues, bards, thieves
Freynai Fire N Chaos, Destruction, Fire, Sun Rangers, druids, bards
Furo War N Chaos, Death, Destruction, War Fighters, barbarians, orcs
Galing Oceans, Rivers N Animal, Plant, Travel, Water, Ocean Druids, rangers, merchants, sailors
Gathika Weather, Wind CN Air, Chaos, Sun, Water, Renewal, Celerity, Cold, Weather Druids, farmers, sailors
Helmes Art, Literature, Music NG Knowledge, Luck, Travel, Rune, Creation Bards, scholars, aristocrats
Hiff Prosperity CG Good, Law, Luck, Trade Merchants, halflings
Jabuti Nature N Air, Animal, Earth, Plant, Water, Cold Elves, druids, barbarians
Jeone Rulership, Kingship LN Law, Protection, Strength, War, Nobility, Domination, Pact Aristocrats, fighters
Joli Light NG Healing, Law, Protection, Sun, Moon Rangers, bards
Khali Darkness, Night NE Death, Destruction, Evil, Trickery, Dream Evil necromancers, rogues
Lloyd Time N Death, Knowledge, Luck, Time Sages, wizards
Lynos Lightning, Thunder N Air, Destruction, Sun, Storms Evokers, druids
Moira Dawn LG Good, Healing, Law, War, Glory Paladins, monks, fighters
Monet Hunting N Animal, Earth, Plant, Summoner Rangers, druids, hunters
Mordlou Trade N Luck, Travel, Trickery, Trade, Celerity Rogues, less savory merchants
Morinda Justice, Revenge LN Death, Destruction, Law, Protection, Retribution, Inquisition Monks
Mylak Strength N Destruction, Strength, War, Competition Fighters, barbarians
Nyfastis Power, Corruption LE Destruction, Evil, Law, War, Magic, Force Evil wizards, evil fighers, blackguards, Jorians
Palin Redemption NG Fire, Good, Law, Liberation Paladins, do-gooders
Philzek Healing LG Good, Healing, Protection, Purification Healers, people with sick loved ones
Sedovaa Love CG Chaos, Fire, Trickery, Charm, Community Lovers, scholars
Shinaire Metalwork, Crafts NG Earth, Knowledge, Strength, Craft, Metal Smiths, gnomes, artists, dwarves
Soleil Guardianship NG Good, Protection, Strength, War, Family Fighters, bodyguards
Vargus Fortune, Luck CN Chaos, Luck, Travel, Fate, Mysticism Thieves, minstrels, merchants
Veshai Peace LG Good, Law, Protection, Charm Pacifists
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Site Map
BIG UPDATE: I'm moving the game-world content all over to a custom wiki-page, http://altalazar.wikispaces.com
Welcome
Geography:
Map of Continent (Updated)
Nations:
Bellai (Includes Map)
Jor (Includes Map)
The Great Dwarven Kingdom
The Halfing Hordes
The Eastern Barbarian Lands (Includes Map)
Malai (Includes Map)
Kingdom of Mordon (Includes Map - including New Aelon)
History:
A Brief History of the Empire - A fragment of an ancient book on history.
The Ancient Empire - by Uther the Pure
A quick primer on the dieties.
PC Story Hours:
The New Campaign (Started 9/27/07)
The Tales of Eemish Maker - Human Artificer, Native of Aelon
Curious Dwarf - by Zolan Undbrukt, Dwarf Cleric of Palin
Kenmar's Journal - Human Warblade, formerly of Jor
Tamasil - Half-elf Wizard
Dominae - Aasimar Monk, Order of the Restoration, New Aelon
Miscellaneous:
My Story Hours (From actual games I've played (not that I've run, not from this world))
------------------------------------------------------------
Welcome
Geography:
Map of Continent (Updated)
Nations:
Bellai (Includes Map)
Jor (Includes Map)
The Great Dwarven Kingdom
The Halfing Hordes
The Eastern Barbarian Lands (Includes Map)
Malai (Includes Map)
Kingdom of Mordon (Includes Map - including New Aelon)
History:
A Brief History of the Empire - A fragment of an ancient book on history.
The Ancient Empire - by Uther the Pure
A quick primer on the dieties.
PC Story Hours:
The New Campaign (Started 9/27/07)
The Tales of Eemish Maker - Human Artificer, Native of Aelon
Curious Dwarf - by Zolan Undbrukt, Dwarf Cleric of Palin
Kenmar's Journal - Human Warblade, formerly of Jor
Tamasil - Half-elf Wizard
Dominae - Aasimar Monk, Order of the Restoration, New Aelon
Miscellaneous:
My Story Hours (From actual games I've played (not that I've run, not from this world))
------------------------------------------------------------
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